Linux fixes #190

Merged
Dandielo merged 30 commits from linux-fixes into master 2025-06-07 07:19:40 +00:00
Dandielo commented 2025-06-04 13:26:03 +00:00 (Migrated from github.com)
No description provided.
Dandielo (Migrated from github.com) reviewed 2025-06-04 13:27:44 +00:00
@ -28,0 +31,4 @@
}
template<typename... Args>
constexpr auto log_make_args(Args&&... args) noexcept
Dandielo (Migrated from github.com) commented 2025-06-04 13:27:44 +00:00

Maybe add a comment why it was introduced.

Maybe add a comment why it was introduced.
Dandielo (Migrated from github.com) reviewed 2025-06-04 13:28:22 +00:00
Dandielo (Migrated from github.com) reviewed 2025-06-04 13:28:51 +00:00
@ -84,3 +88,4 @@
#if ISP_WINDOWS || ISP_LINUX
ShaderCompilerContext& ctx = *shader_context(resctx);
if (ctx.target == ShaderTargetPlatform::GLSL)
{
Dandielo (Migrated from github.com) commented 2025-06-04 13:28:51 +00:00

TODO: Shouldn't forget

TODO: Shouldn't forget
Dandielo (Migrated from github.com) reviewed 2025-06-04 13:29:14 +00:00
@ -16,4 +20,100 @@ namespace ice::app
return { "iceshard-application" };
Dandielo (Migrated from github.com) commented 2025-06-04 13:29:14 +00:00

Might need to also move here the Android and Webasm implementations (if any)

Might need to also move here the Android and Webasm implementations (if any)
Dandielo (Migrated from github.com) reviewed 2025-06-04 13:30:30 +00:00
@ -0,0 +1,131 @@
/// Copyright 2025 - 2025, Dandielo <dandielo@iceshard.net>
Dandielo (Migrated from github.com) commented 2025-06-04 13:30:30 +00:00

Might want to make sure we DO use wayland before continuing

Might want to make sure we DO use wayland before continuing
Dandielo (Migrated from github.com) reviewed 2025-06-04 13:31:10 +00:00
Dandielo (Migrated from github.com) reviewed 2025-06-04 13:31:27 +00:00
Dandielo (Migrated from github.com) reviewed 2025-06-04 13:31:43 +00:00
Dandielo (Migrated from github.com) reviewed 2025-06-04 13:32:17 +00:00
@ -14,4 +13,1 @@
'Windows'
}
.LocalCompiler =
Dandielo (Migrated from github.com) commented 2025-06-04 13:32:17 +00:00

Change to 'RequiresAny'

Change to 'RequiresAny'
Dandielo (Migrated from github.com) reviewed 2025-06-04 13:32:43 +00:00
@ -22,4 +21,1 @@
'Windows'
}
.Private =
Dandielo (Migrated from github.com) commented 2025-06-04 13:32:43 +00:00

Change to 'RequiresAny'

Change to 'RequiresAny'
Dandielo (Migrated from github.com) reviewed 2025-06-04 13:33:01 +00:00
Dandielo (Migrated from github.com) commented 2025-06-04 13:33:01 +00:00

We might want to make a wrapper around sleep functions

We might want to make a wrapper around `sleep` functions
Dandielo (Migrated from github.com) reviewed 2025-06-04 13:33:26 +00:00
Dandielo (Migrated from github.com) commented 2025-06-04 13:33:26 +00:00

Change to 'RequiresAny'

Change to 'RequiresAny'
Dandielo (Migrated from github.com) reviewed 2025-06-04 13:34:06 +00:00
@ -1,4 +1,4 @@
/// Copyright 2022 - 2022, Dandielo <dandielo@iceshard.net>
/// Copyright 2022 - 2025, Dandielo <dandielo@iceshard.net>
Dandielo (Migrated from github.com) commented 2025-06-04 13:34:06 +00:00

TODO: Fix shader pipelines on Linux

TODO: Fix shader pipelines on Linux
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